Krepost vs Castle Analysis

Krepost vs Castle Analysis


Hey guys spirit of the law here in this video I’m gonna be looking at the new Bulgarian civilizations unique building the Krepost It’s easy to think of it as a half castle But how do they really measure up side-by-side you can see the krepost is slightly smaller and about half the cost How they managed to build that entire fortress out of a small pile of stone will always remain a mystery in terms of their build time kreposts take 150 seconds for one villager to construct compared to a castle’s 200 as a benchmark kreposts take about double the time to construct as a tower Obviously, you’ll normally construct it with more than one villager. But the point is it’s built when a normal castle would only be at 75% That automatically gives it a big leg up when trying to drop one in your opponent’s town for example with 15 villagers It can be built in 26 seconds as opposed to 35 seconds for a castle That’s a big difference in how long your opponent has to respond a fast construction is Important because it lets you get a foothold in a location which means your villagers can be defended while building something else Don’t forget it can also be garrisoned just like a castle with up to 20 units Which also increases the number of arrows through a mechanic I’ve described in length before so assuming you’ve built a krepost Let’s take a look at how much damage it can do despite being roughly half the cost of a castle It has significantly more than half the attack it does anywhere from 82 to 87 percent of the damage output Depending on upgrades with the same fire rate giving them very comparable attack power The castle does have one more base range giving it 20 to 30% more area of control with the same upgrades That being said Bulgarian kreposts end up with the same range as non bracer castles though, which still out range most units Overall, I’d say their offensive potential isn’t that much worse than the castle it’s certainly nowhere close to half the strength which right away gives a bit of an overpowered vibe. That’s not the only aspect to consider though So let’s take a look at its defensive strength. We can see this is where it starts to look like a diet castle their starting 2600 HP is just 54 percent of the regular castle’s 4800. That does scale up with masonry and Architecture but is never as strong as even a base castle. Bulgarians don’t have hoardings for extra Castle HP so we don’t need to factor that in. The armor is also identical, so it’s pretty straightforward to compare all together in practice That means even a single capped Ram with Siege Engineers can bring a krepost down while a castle ends with around half its health remaining Likewise trebuchets or any other similar siege are a much greater threat with trebuchets taking them out five to six shots sooner kreposts also can’t make their own trebuchets in response, making them even more vulnerable in that situation but speaking of which units they can create they’re not quite as passive as towers and yet not as multifunctional as castles. They can create the bulgarians unique unit but can’t upgrade it or get any other units or techs. The trebuchet in particular seems like a clear omission to encourage Bulgarians to at least build a castle or two in the late game. Even in Castle age the unique tech gives Konniks faster attack So whether you make a castle or just kreposts can have a big impact on how well your unique unit performs for the sake of trebuchets conscription, the elite konnik and its attack speed increase at least one castle is a must even if its role is Exclusively for research and trebuchets. Just a couple of other features about the building. I want to point out Yes, it gives not just 20 garrison space for villagers, but also 20 extra housing space. Unlike a castle, It can be converted and it does fulfill the Castle Age building requirements to advance to Imperial. Though, before you ask, no Bulgarians don’t get it in All Tech games. My overall impression is that when it comes to offensive potential? It’s much more than half a castle It’s built faster and has an almost identical damage output with just one less range Even the range constraint is easily offset by its cheaper cost letting you build almost two for the price of one After the first one is up You can use that to protect the building of the second covering more of your opponent’s town than any one Castle could while at the same time letting you quickly spam konniks as a defensive deterrent to raiding There’s really no downside either since the lower HP isn’t going to factor in. That being said, once they’re under attack by siege, they will go down in half the time and can’t make trebuchets of their own Because of that I think castles will still have a role in holding Important locations as well as performing research and creating trebuchet the fact that Bulgarians have access to both means you’ll be able to decide which building fits the needs you have at a particular location a random stone pile on the map that you don’t want raided just build a krepost to protect your villagers an Important hill outside of your opponent’s base where there could be a treb war? Maybe make a castle. The fact that it has a few factors to balance and isn’t just cutting all of the castle stats in half. I think makes for more interesting decisions. It’s definitely strong but not a complete replacement for the castle which I think is the right approach to a new building like this. But those are just my thoughts on the krepost. Thanks for watching and I’ll see you next time