Fortnite Is CHEATING Console Players! Here’s How… (Console Fortnite – PS4 + Xbox)

Fortnite Is CHEATING Console Players! Here’s How… (Console Fortnite – PS4 + Xbox)


Hey what is going on guys, in this video today
we’re gonna be discussing a pretty interesting controversy that’s occurring in Fortnite right
now, and it has to do with the new skill based matchmaking system in the game. A few days
after update 10.40 was released, players started to discover that regular public match lobbies
had actually become cross platform totally out of the blue. And what that means, is that
for the first time in Fortnite history, a console player for example, even while just
solo-queuing in regular public matches, could get put into games with PC players, mobile
players, nintendo switch players, or any other platform out there. This wasn’t mentioned
by Epic at all in the patch notes or anywhere else, so at first people were thinking that
maybe it was just a glitch. But eventually, after a few days of people complaining and
wondering what was up with, a Fortnite developer finally addressed what was going on. He said
“In update 10.40 we started rolling out the new Skill Based Matchmaking to core playlists.
This means that you can be in matches with players across all platforms and input device,s
and that those players are more likely to be of similar skill.” Even though that response
does make sense in some regards, it also fails to address some of the biggest flaws with
cross-platform matchmaking. So in this video, I wanna basically analyze the both sides of
the cross-platform skill based matchmaking debate, and without further ado, let’s get
right into it. Alright, so now that cross-platform matchmaking
is in Fortnite, there’s basically 2 different viewpoints that people have about it. Some
players think that it’s terrible and other players think that it really isn’t a big deal.
I’d say that it being a bad thing is probably the more popular opinion, so let’s discuss
that viewpoints first. One of the biggest arguments against cross-platform lobbies when
combined with skill-based matchmaking, is that the stats for skill based matchmaking
don’t really work between platforms, and here’s what I mean by that. As of right now, we really
have no idea what stats and factors Fortnite actually uses for skill based matchmaking.
And honestly, I bet they never really tells us, because that way people won’t be able
to exploit it. But let’s just say for example to keep things simple, Epic mainly looks at
season X K/D and win percentage, probably not what really happens, but let’s just run
with it. So let’s just say I’m a mobile player, and I have a 4 K/D and 10% win percentage.
So when I’m playing against other mobile players, I’m definitely pretty darn good. So I queue
up for a regular old solos game, it starts up, I land in some random town, get looted
up, and as I go to leave that random town, I run into a player that’s building at the
speed of light, and he just absolutely destroys me. So I go on fortnitetracker to look up
his stats, and I see that he has a 3.9 K/D and 11% win percentage, so almost identical
to me, but he’s a mouse and keyboard player on PC. Even though we have incredibly similar
stats, I think 99.9% of people would agree, that a 4 K/D player playing on PC, is going
to dominate a 4K/D player playing on mobile pretty much every single time. And obviously
PC to mobile is the biggest gap in terms of skill when it comes to cross-platform, but
even something like console going against PC is still a huge disadvantage. And that’s
obviously due to the fact that your average console player is gonna be hovering at around
50-60 FPS in games, while your average PC player is gonna probably be in the 200-240
range. Plus, one argument that I’ve seen people in favor of cross-platform matchmaking say
that I just don’t really agree with at all, is that Epic’s competitive philosophy is that
all platforms should compete together, so if you wanna play the game seriously, you
should be forced to play cross-platform. I have no problem with that ideology when it
comes to something like arena mode. And in case you aren’t aware, arena mode is cross-platform
as well, and has been since it was added into the game. But it makes sense to do that, because
arena mode is legitimately a competitive playlist. When you queue up for arena you know what
you’re getting yourself into, and therefore you should be forced to follow Fortnite’s
competitive viewpoint that all platforms should play against each other. But even with skill-based
matchmaking enabled, public matches aren’t and really never should be a competitive environment.
And I actually found a short little comment online that I think sums up how frustrating
this can be for certain players, the person says: “I’m a 35-year old dude that plays exclusively
on Switch and I have no plans to move console or play PC. I LOVE this game. Hundreds and
hundreds and hundreds of hours since it was released on Switch. I’m not terrible, and
can frequently get 10+ kill games. Last night was the first time I realized that I was not
having fun at all. This game is impossible to play against people who are not on Switch
or Mobile. I was getting completely and utterly destroyed in every single game I played, lasered
from across the map, out built, and edited into oblivion.” So this video will likely
resonate the most with console players who are angry that they now have to play against
pc players, but as that comment showcases, it could be even worse. But now, let’s get into the other side of
the cross-platform skill based matchmaking argument, which is basically that it isn’t
a bad thing. The biggest argument that these people use, is that since skill based matchmaking
is constantly adjusting a players skill level based on various factors, although it may
be a bit rough at first, after a few games of that hypothetical 4 K/D mobile player dying
to 4 K/D PC players, his ranking will begin to drop, until he eventually starts playing
much worse PC players, and also very likely a lot less of them. I think that actually
is a very fair argument that does make a lot of sense, but there’s still some counters
to it. Again, since Fortnite doesn’t give us any substantial details on how the skill
based matchmaking system works, it’s hard to determine how long it will take for a really
good mobile or switch player for example, to truly start getting fair cross-platform
lobbies. It probably wouldn’t be a huge deal if it was 2 or 3 games, but it’s also possible
that it will take considerably longer than that. In their original skill based matchmaking
development blog the only thing they really said to address this was “as you get better,
so should your opponents.” But clearly that doesn’t give anywhere near enough details
on how rising and falling in terms of skill level actually works. But, even in a perfect
world where the matches truly are fair even with cross-platform, some people still just
don’t wanna play against players on other systems, and I think that’s a totally fair
viewpoint to hold. If I was a top level mobile player, I’d probably wanna play against other
top level mobile players, and not lower skilled console/PC players, that are only keeping
up with me because the systems they play on are just much easier to use. The final argument
that people in-favor of cross-platform matchmaking use, is actually super interesting. Now that
skill-based matchmaking is in the game, what if cross-platform is actually needed to quickly
fill lobbies. I know that may sound crazy because Fortnite is probably the most popular
game on the planet with millions of players but hear me out here. With skill based matchmaking
in public matches now, you can’t just find the first 100 people and throw them in a game.
So again let’s go back to our main example of a mobile player with a 4 K/D and really
good win rate. In a world without cross-platform matchmaking, if that players goes to find
a game, I don’t know if Fortnite would be able to quickly find 99 other 4 K/D high win
rate mobile players to put him in a game with. And that same problem is probably at certain
skill level thresholds on any platform. So maybe Epic just decided that instead of putting
players in a queue, like what you see in arena mode, the better option to ensure that lobbies
filled quickly, was to combine all the platforms together when matches are being searched for.
It seems pretty realistic, and if that truly is the case, I really don’t think we can hate
on Epic too much for making this decision, because I think playing against players on
other systems is better than waiting a long time just to get put into a game. So, I hope you guys enjoyed this video and
if you watched the entire thing be sure to let me know with a comment down in the comment
section below. Fairly simple question here, do you think cross-platform matchmaking is
a good thing for public matches or do you think it’s a bad thing? Be sure to leave a
like, leave a comment, subscribe, turn on post notifications, do whatever the heck you
want, and I, will catch you guys next time.