Can You Beat Kirby: Nightmare in Dream Land Without Any Copy Abilities?

Can You Beat Kirby: Nightmare in Dream Land Without Any Copy Abilities?


Kirby is often considered to be one of the
most difficult games of all time. Nintendo has even unofficially gone on-record
saying that Kirby is intended for hardcore gamers only, for people who truly want to
test their skill. I remember thinking back when the first game
was released in 1992, 4 years before I was born, that it was almost like Nintendo was
calling me out, daring me to test my luck against their most challenging of games. Can You Beat Kirby: Nightmare in Dreamland
Without Any Copy Abilities? Up first is Level 1, who’d have guessed
that. This being the first level, things are off
to an easy start. The first time I sucked a fireman I accidentally
hit down and absorbed his soul. This was the first of many, many resets. For the sake of honesty I’ll tell you that
I’m playing this on an emulator. Nightmare in Dreamland does have a way to
reset the game, press A+B+Start+Select and you’ll be returned to the main menu. I didn’t want to do that every single time
I became a god by mistake. Instead, I made a quick save in the overworld
and went back to before I started the level rather than reseting the game. The effect is the same, it just saves a little
time. Then, I had an idea, a better idea than the
time I thought to make nachos after multiple shots and ended up setting off my smoke alarm. The solution to that problem was to shut off
all power to my apartment and manually disable that smoke detector by removing the battery
and unplugging it. The guys who found that during an apartment
inspection were not happy that I rendered 33% of my smoke detectors inert. I ran a poll on Twitter asking if it would
be better to do a No Copy Abilities run, or a No Damage run. That poll was a ruse. The second I posted it I knew exactly what
I was doing. Grab a juice box and put on your nicest pair
of jorts. The real title of this video is Can You Beat
Kirby: Nightmare in Dreamland Without Any Copy Abilities and Without Taking Any Damage? That’s right, I’m doing them both at the
same time. I went back to the beginning, to the dark
times of the long ago, to the first level of the game and began my journey again. Level 1-1 is about as easy as it was the last
time, this is, after all, still a Kirby game. If you’re wondering about rules, damage
is damage and enemies can be eaten as long as they don’t give me any sort of ability. If I take any damage of any kind, I hit the
quick load button and go back to the overworld to try the level again. Also, fun fact, I never once got to the top
in that post-level mini-game. Level 1-2 introduces us to the invincible
spiked balls, world war 2 era anti-airguns, and has the first mini-boss fight. There are many throughout the game, but most
follow the same sort of pattern. Level 1-3 is more of the same, has some new
enemies and abilities to play with, and the first underwater portion of the game. 1-4 cranks it up a notch with a ladder and
a walrus, I think. These areas with enemies swooping in proved
to be a significant challenge later in the game. Then there’s the first real boss battle
and this one took me a bit to get through. Probably didn’t help that I was several
shots into my Saturday afternoon by that point. The issue is the apples falling from the sky
like acid rain. They always spawn above you which makes it
somewhat tricky to inhale one of them and shoot it at the tree while also dodging the
others that are still falling. But like most areas that presented any sort
of a challenge, things get a little easier the more you do it. You learn the patterns, figure things out,
and can get through it with relative ease. I would go so far as to say that my last attempt
was my best one, 6 apples fell and not one was wasted. Next up is World 2: Ice Cream Land, it’s
called “Level 2” but I don’t care I’m calling it a “world”. In 2-1 I learned that after falling for enough
time you can land on a star block or an enemy to destroy it. Scarfy shows up here, with these weird ears,
they get pissed and become suicidal when you try to eat them. Then there are the sentient bombs that exist
only to die in a violent explosion, causing great harm to everything nearby. Stay far enough away and they’re not a threat. 2-2 supplies a few copy abilities before battling
the wheel from classic 2010 film Rubber. You’re supposed to absorb the wheel and
wheelie your way through the level. I’m sure that would’ve been fun. My imaginary therapist advised me to avoid
fun so I just killed everything that came near me by blasting them into oblivion instead
of running them over with my body. Death is death, how they get there doesn’t
matter. 2-3 took a couple tries. Most levels have many parts or stages to them,
this was the level with the most stages so far. It also had a fight with Metaknight’s minions. There’s nothing inherently hard about it,
just move carefully and with purpose, pay attention to when projectiles are being thrown,
and you’ll get through it. In 2-4 I got an extra life that meant nothing
and fought an alarm clock. 2-5 was a bit of a pain, the alcohol was causing
some issues, I got greedy with my movement, and this section with all the blocks was annoying. The falling bombs are waiting for you at the
top. If you’re in the wrong place at the wrong
time they’ll detonate all over you. My self confidence is into the negatives,
I’m more than comfortable with admitting that I was on this level for more than 10
minutes. The secret is to never give the bombs the
opportunity to fall to their glorious demise in the first place. World 2’s boss is the Paint Roller. Once you realize what you need to do, this
becomes a cake walk. Suck the baseball or the umbrella or the cloud
or whatever he throws at you, shoot it back at him, hover at the top of the stage, then
he explodes into nothing. World 3 is the Butter Building. I’d tell you that a lot of the levels in
this world take place indoors but it really makes no difference whatsoever. 3-1 is a fairly standard level, nothing crazy. 3-2 has you ascending a tower, watch out for
the falling bricks and the caterpillars, there are some areas of the game you physically
can’t reach because you have no way of destroying the stuff blocking your way. I remembered the beetle being one of the harder
mini-bosses, he’s really not. Maybe a little more time consuming, if that. 3-3 had lots of doors to go through, it’s
probably the closest any level in this game came to being a puzzle. It took less than a minute to beat this one. 3-4 contained another Metaknight fight. It was far more open than the last one was,
towards the end you’re floating up an indoor skydiving tube. Spikes and turrets exist and should be avoided. The gimmick of 3-5 is that you’re given
an invincibility power up to run through a bunch of God’s little mistakes. Beat the monkey with your suction and you’re
done. 3-6 had a bunch of those terrorist bombs in
the first area which kinda forces you to go slower than you’d like while you wait for
them to kill themselves. This was another one of those levels that
took far longer than it had any right to. Mostly because bricks kept falling from the
sky and caving in my skull. The Butter Building boss was a twofer, both
the sun and the moon came out to play. I spent a solid 20 minutes in this fight. Looking back, I’m not sure why, I’m not
seeing anything that should’ve been difficult. The only thing I can think of is that the
object in the sky will sometimes shine down a light and I kept underestimating how close
I could be without taking damage, or they sometimes do attacks where they fling themselves
or something towards you at supersonic speeds and I waiting too long to dodge them. Eventually they both fell before me, and I
was onto World 4: Grape Garden. As always, the first stage of a new world
is nothing complicated. The UFOs can fly towards you pretty quick,
so you gotta be ready to not get hit by them and turned into jelly. Same goes for the bouncy-balls. And the tornados. 4-2 was another lengthy one. Quite a few areas to get through, some rather
large that are time consuming to get through, and it culminates with a 2-on-1 mini-boss
battle. Something else I noticed in these sorts of
levels where I took damage a lot, I would get overconfident and try to fly through them
like I was doing a speed run or something, more often than not that would lead to more
failures than successes. 4-3 was nothing noteworthy, I realized after
I took damage in 4-4 that I hadn’t saved after beating 4-3 so I had to do it again
and of course I took damage more times trying to beat it the 2nd time than I did the first. 4-4 had a lot of enemies in it, birds and
shit, I accidentally got a copy-ability, way to go me, had many many many different failures
right at the start of this mission. Checkpoint confidence is a very real problem. 4-5 marked the return of Metaknight and his
gang of felons, as well as some pretty hazardous landscapes to navigate. I started noticing a pattern with the 6th
level of each world: they all seemed to give me trouble. Once I became self-aware for the first time
in my life and stopped trying to impress all the nobody who was watching me, I got through
it. World 4’s boss is Kracko the Cycloptic Stormcloud
and I hate him. The reason for this disdain is that it takes
at least 40 seconds for the battle to actually begin. It can be done faster if you use the Hi-Jump
ability that the game practically gives you for free. I, obviously, can’t do that. Every time I fail it takes nearly a minute
to try again. Not to mention the fact that with the Hi-Jump
ability you don’t really need to worry about being damaged by Kracko. I’m slow, both mentally and physically,
so it’s a problem I must deal with. As for the fight itself, ehh… the Hi-Jump
is supposed to be used to attack the eye-cloud. Because of how high it sits above the ground,
your openings to attack are infrequent. That said, the fight is absolutely manageable,
pretend all that bitching I just did didn’t happen. World 5 is the Yoghurt Yard, there’s a theme
to these worlds, I think you can figure out what it is. It’s construction themed. 5-1 was a fun level. It was the perfect mix of speed and skill,
and it was the closest this game comes to having the Dolphin Dive soda from Black Ops. Flopper is the best perk anyone who disagrees
with me should be castrated. 5-2 was a level that seemed to go on forever,
every time you went through a door there was more level to get through. 5-3 required a good amount of careful floating
so pink guy doesn’t bonk his noggin. The strategy of sucking an enemy into your
mouth and falling into the void works well in Smash Bros, doesn’t work out so well
here though. These spikes gave me a sneak peak at pain
to come, then that pain arrived in 5-4. The thing is, I’m not great at platforming
that requires any sort of precision. The last 2D platformer I played was New Super
Mario Bros 2, and that’s even more of a baby game than this. I couldn’t tell you how many times I fucked
up getting passed this spike section. After that comes I think the 4th tussle with
Metaknight’s muscle, then some basic enemy evasion, and then more spikes, this time underwater
alongside the spiked balls and water that is constantly pushing you to the left. Then, then, you’re still not done. Fall down this waterfall while not getting
hit by any of the enemies. On their own, none of these areas are that
bad, for someone who isn’t me they probably aren’t even a challenge at all. But this level took me about 20 minutes. 5-5 had the first fight with Ninetails autistic
cousin. Slightly more difficult than the clock or
the hammer gorilla or any of the other mini-bosses. You can always count on hiding at the top
of the level to save your ass. 5-6, not even worth talking about. Easy. World 5’s boss is the Heavy Mole. I like his name. I liked the boss battle too, it wasn’t anything
stupid. Occasionally you’ll have to put your back
into it to not fall off-screen because this is an autoscroller. For that reason it took a little while, but
it was probably the easiest boss in the game. Next is World 6: Orange Ocean. Kirby is automatically given a snorkel when
he’s in the water to make up for not being able to suck or float. If you think about it, he could probably just
suck all the water into the infinite nothing where his heart used to be. Speaking of water, dealing with the stupid
elephant in the water was so frustrating, then I found out there was more level passed
the door I entered and I didn’t have to fight him at all. Watch out for the pelicans and piranha’s,
and 6-1 is now a fever dream that you’ll never want to remember. 6-2 had its fair share of trouble spots, it
was one of those levels with more areas than most. It probably took me 10 attempts to get through
it. 6-3 took place on a boat so it’s automatically
in the bottom 5 levels of this game. The ceiling height was higher than normal
during the hammer guy’s fight, I found that incredibly off-putting, it bothered me quite
a bit. He died, I killed his puppet overlords, played
on the sails, and 6-4 happened. What can I say about this one, I need to choose
my words carefully. Um… fuck this level. The first few screens, I made them all my
bitches after I learned the layout. Then you’re given an umbrella because there’s
a lengthy vertical area you need to get through that’s filled with explosive coconuts that
fall with the intention of ending your life. This was bad. Just getting to this point, despite what I
just said, took a bit of effort. Not a lot, but some. I spent so much time on this little slice
of hell. Without the umbrella you’ve got to be inconceivably
careful with your movements. Like, by the time one of the coconuts starts
falling, you need to already be moving out of the way. Psychic abilities would really come in handy
here. After slamming my face against those coconuts
for 25, 30 minutes with no perceivable strategy other than fuck those coconuts, I had a moment
of clarity. I could use the trees to my advantage, learn
where I need to be. Of course, it was much simpler than I was
making it. Basically just stick to the right side, dodge
a single coconut, and you’re done. 6-5 was like taking candy from a baby that
died from the flu 100 years ago compared to the last level. 6-6 is commonly thought by Kirby lore experts
to be the level that bridges the gab between Doom (2016) and Doom Eternal. The multiple UFOs made me question my own
mortality, wondering if the emptiness after death could be better than what I’m experiencing
now. Short version is I again was full of myself
after 6-4 and kept making mistakes. It was also the last level of World 6 so it
had some girth to it. The boss battle of World 6 was certainly something. It was where things started falling apart. The reason is simple: you can’t start the
fight without acquiring the sword ability. Normally the select button would spit out
the ability, I briefly hoped I could gain the ability then remove it, but you can’t. I decided long ago that if a game requires
you to do something, it doesn’t count, but I don’t have to like it. On a technical level, you can’t beat Kirby:
Nightmare in Dream Land Without Using Any Copy Abilities. As for the fight itself, Metaknight is tougher
than any of the other bosses because he has more health and he’s also much more nimble. As is tradition, the last time I faced him
I pushed his shit in so hard it came out his ears. I legit killed him in less than 10 seconds. Then comes World 7: Rainbow Resort. I vomited out that sword nonsense and entered
7-1. This block section made me mad. Not because it was, like, difficult at all,
it wasn’t, it just bothered me that it existed in the first place. 7-2 was the obligatory boss tower level where
you fight through 7 different mini-bosses. I got real lucky with this one and got through
them all without taking damage once, getting to the last one and having your cheek ripped
open by a flaming lion while you were sneezing would’ve caused my throat to be coated in
Drain-O when I did a shot of it. 7-3 brought back the slippery surfaces that
must exist in every platformer. They were accompanied by flying enemies and
Sir Kibble and his merry men. That wasn’t some stupid joke, Sir Kibble
is the name of the enemies that look like knights and throw boomerangs or whatever the
fuck. After the slipper room is an invincibility
section and if you’re a gamer god like I am who’s great at Kirby that power-up will
get you through the rest of the level, or at least most of it. 7-4 was nuts. The idea is dead easy, it’s a bunch of rooms
where you kill 4 of the same type of enemy, World 7 is all about the gimmicks. I got through it just fine the first time,
I messed up a jump, probably because I never had the makings of a varsity athlete, and
spent the next 15 minutes trying to get through this level. 7-5 forced me to go slow, those bombers were
back. There’s a wheel fight in an enclosed space,
the gimmick here is the fastest mini-boss in the smallest possible area. The rest of the level is easy. 7-6 is a joke, you’re just going through
a bunch of different areas from the original Kirby game in black and white. There’s no reason to take damage here. That was it, the last level was finished,
all that remained was left to do was murder the high king of Skyrim and claim the crown
for myself. Before I even talk about the fight itself,
let me tell you this: it took me 35 minutes to beat him without taking damage, you’ll
understand why I told you that in a bit. The biggest problem I faced in this fight
was getting pinned against the wall with nowhere to go then his majesty fucks me with his mallet. His inflation attack can be dodged easily,
the suction can be avoided easily, the hammer and his ass slam are the problem children
of his arsenal. That and time. Time wasn’t on my side. The longer the fight, the more likely it is
that I’ll make a stupid mistake and take damage. There were more than a few times where he
was one hit away from death and I just threw it away. Another issue is one that comes directly from
the challenge run. The only time I can do damage is when he does
one of his attacks that leaves a star on the ground. In fact, I’d call that the biggest hinderance
of this climactic battle for the fate of Dream Land. But finally, after 35 minutes, the king lay
almost dead at my feet. He had enough life left in him to beg me not
to do what I was about to do. Never one to trust a dying man, I did it anyway. I don’t make mistakes. I fully planned on unleashing the ultimate
evil of the Kirby universe on Dream Land. I then had to fight the Nightmare with the
Star Rod. Same as the Metaknight fight, I had no option
to not use it, this time I even spawned with it. I took damage then let him kill me because
it didn’t matter. I knew for a fact that I wouldn’t have to
fight King Dedede again, I remembered how this game went from when I played it as a
children. There’s the orb monster then the tornado
guy. I took some damage then let myself die because
it wouldn’t matter all that much. I was in awe of what I just witnessed. This is a level of disappointment I’ve only
experienced a handful of times since I started doing these challenge videos. Not only did I have to fight Dedede again,
which in and of itself would’ve been annoying as he’s the toughest boss I’d encountered
so far, I had to beat him without taking any damage, then the corrupted pokeball without
taking any damage, and then the true final boss… without taking any damage. I wasn’t sure how to process it. It was like that scene from Contagion where
The Martian is told his wife is dead then he asks if he can talk to her. He couldn’t comprehend the information he
just received. That’s how I felt. I stopped playing for the night, I’d just
spent an amount of time I’d rather not say playing Kirby, I had to clear my head and
think about how to proceed. After thinking, I remembered that if you die
during the fight with Nightmare, you start back at the beginning of the fight. So my options were to give myself 3 chances
at the bad dream because that’s how many lives I had, then if I fail I fight Dedede
again, back to square one basically. Or, because the video title only mentions
Copy Abilities, I deem myself a failure and quit the no-damage run. I think you know which one I did. Fuck the No Damage run. And because the Star Rod ability is given
automatically fuck the No Copy Ability run too. Back in the air, the disco ball didn’t kill
me at least not directly. The battle consisted of holding down the b
button and avoiding projectiles. I killed him then I… got crushed by the
screen? He had no health, I’m don’t know what
I just saw happen. The 2nd time he got got and I rode to the
moon. The living Nightmare, Chuckie Finster himself
is here to destroy imagination as we know it. I remembered this being a bullshit boss when
I was a youth. I started off with one health and obviously
failed miserably. I won’t lie, I made a quick save right when
this battle started, I felt like I’d earned it. But even with that, even knowing I was almost
done, this was the most maddening fight of the game. Mostly because I felt like his attacks were
bullshit and me not hitting him was bullshit and him being invulnerable most of the time
was bullshit. Sooner or later I began to evolve, my movements
became more precise, my ability to avoid attacks became godly, I gave the game my undivided
attention. No Discord, no music, just playing Kirby the
way Todd Howard wanted it to be played. With a single health left, I delivered the
final blow, the Nightmare blew up the moon, Cookie Monster’s gonna be pissed about that,
and I did not beat Kirby: Nightmare in Dream Land without copy abilities or without taking
any damage. If you enjoyed the video or learned anything,
leave a like. Leave a dislike if you didn’t enjoy the
video or didn’t learn anything. Join the Mitten Squad Discord server through
a link in the video description. Thanks to the champion tier supporters as
well as other channel members for making videos like this one possible. Follow me on Twitter @MittenSquad. My name is Paul of Mitten Squad. Have a wonderful day.